: Support for the aging DX9 was officially disabled, forcing a move to the more robust DX11 framework . New Content & Interface Features
: Changes were made to how primary and alternate inputs for throttle, brake, and steering are combined, ensuring more predictable behavior across different sim racing peripherals . AI and Gameplay Tweaks
: By utilizing multiple graphics threads, the engine became significantly faster at rendering complex scenes. Notable gains were seen in shadow rendering, which was optimized to avoid redundant work in Virtual Reality (VR) and multi-view setups. rfactor 2 v1110 exclusive
Beyond under-the-hood tweaks, v1110 introduced visible changes to the user experience.
: A newly designed HUD became the default, specifically optimized for Full HD (1920x1080) screens. Older HUD designs were removed from the base installation to streamline the UI. : Support for the aging DX9 was officially
: Fixed issues where the AI would exhibit poor acceleration at very low strength settings.
: The "deltabest" lap time indicator was refined to reset only at the start of a session and only appear during valid laps. Notable gains were seen in shadow rendering, which
The primary focus of Build 1110 was a complete overhaul of the rendering pipeline to improve frame rates and stability, especially for demanding setups.