Patched ((better)): Pulldownit Maya
Recent patches have shown up to 4x faster computation for stacking and deactivation solvers.
: You can test the "Shatter It" and dynamics tools via the Thinkinetic Trial Version , though it does carry limitations like a 1024-fragment-per-object cap. pulldownit maya patched
: You can now run a simulation, modify the geometry of the fractured object , and watch the dynamics update automatically. This allows for quick "what-if" scenarios that were previously impossible without re-shattering the entire mesh. Recent patches have shown up to 4x faster