1 Compute Shader, or should we look at for specific Android versions?
Support for multisample textures, stencil textures, and texture gather operations makes for much cleaner anti-aliasing and more efficient shadow mapping. opengl es 31 android top
This feature allows you to mix and match individual shader stages (like a vertex shader from one program and a fragment shader from another) without the cost of re-linking the entire program. 3. Why 3.1 is Still the "Top" Choice Over Vulkan 1 Compute Shader, or should we look at
Whether you're building the next viral hit or a complex simulation, OpenGL ES 3.1 remains the backbone of top-tier Android graphics. 1 Compute Shader