In Mechabellum, matches are played in rounds where you are given a set amount of supplies to recruit and position units on a battlefield. Once the round begins, units fight automatically based on their AI and your initial placement.
: Small units like Crawlers , Fangs , and Wasps act as "chaff" to distract high-damage enemy "carries". Winning the "chaff war" often determines the outcome of the round. mechabellum
Massive units with huge health pools and game-changing abilities. In Mechabellum, matches are played in rounds where
is a premier tactical auto-battler where massive mechanized armies clash in large-scale, physics-based warfare. Published by Paradox Arc and developed by Game River , it focuses on deep strategic planning rather than fast reflexes, requiring players to predict and counter their opponent's moves across multiple rounds. Core Gameplay Mechanics Winning the "chaff war" often determines the outcome
: Once a unit is placed, it cannot be moved, though it can be upgraded or specialized with new technologies throughout the game. Unit Roles and Technologies
High-damage units designed to take down giants or specific targets. Fortress, War Factory, Vulcan
With over two dozen distinct units, the game follows a complex "rock-paper-scissors" format where every unit has a dedicated counter. Crawlers, Fangs, Wasps Expendable units meant to distract enemy fire. Chaff Clear Vulcan, Arclight, Tarantula Specialized in wiping out large groups of small enemies. Carries Marksman, Melting Point, Phoenix