Lossless Scaling -lsfg 3- Official

While X2 remains the standard for the best balance of quality and latency, the new version supports multipliers up to X20 for ultra-high refresh rate displays (e.g., 240Hz to 480Hz).

The transition to version 3.0 moved beyond a simple feature update to a complete rewrite of the frame generation algorithm. Lossless Scaling -LSFG 3-

is a major architectural overhaul of the popular Steam utility designed to bring high-quality frame generation and upscaling to any Windows application . Released in early 2025, version 3.0 (and its 3.1 adaptive successor) introduces substantial performance gains, including a 40% reduction in GPU load and 24% lower latency compared to previous versions. While X2 remains the standard for the best

While native technologies like NVIDIA DLSS or AMD FSR are restricted to specific hardware or supported games, LSFG 3.0 works universally across all GPUs and any game running in windowed or borderless mode. Released in early 2025, version 3

Introduced in version 3.1, this feature dynamically adjusts multipliers in real-time to maintain a target framerate, solving issues where unstable base FPS caused stuttering.